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On Wed, 31 Jul 2002 22:45:13 +0200, Christian Parpart wrote:
> This could be implemented for example by having 2 processes with concurrent
> pixel computation. (that's how I'd implement it ;)
Oh, well, shucks, why didn't we think of that? It's so much easier than
the way we were planning on doing it, where the processors vote on the colors
of all of the pixels.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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