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In article <3C9A12CD.B576E30A@ncsl.dcr.state.nc.us>, Mark M. Wilson wrote:
> Is it possible to override the phong or other characteristic of a
> texture from an include file? Say for instance I wanted to reduce the
> default reflectivity of a polished marble texture -- could I simply:
>
> #include "stones.inc" (at top of pov file, of course)
>
> [...]
>
> object { whatever texture { T_Stone8 phong 0.001 scale 0.08 } }
>
of course you can, the last statement always oiverride the previous. But I
think that if you add finish{phong 0.01}, you'll override all other data
about finish, and I'm not sure that's exactly what you want!
-- Bruce
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