POV-Ray : Newsgroups : povray.general : looking for antialiasing critical scenes : Re: looking for antialiasing critical scenes Server Time
6 Aug 2024 23:21:13 EDT (-0400)
  Re: looking for antialiasing critical scenes  
From: Ron Parker
Date: 5 Mar 2002 11:24:49
Message: <slrna89saj.o1p.ron.parker@fwi.com>
On Sun, 24 Feb 2002 17:54:40 +0100, Rune wrote:
> "Warp" wrote:
>>   It's probably possible, but thought to be unnecessary.
> 
> Yet it's a known fact that things very close to the focal point are jaggy.
> 
> And thinking about it, just like normally, the AA would only kick in where
> necessary, so using normal AA settings together with focal blur would
> probably only activate the AA on small amounts of the pixels, thus meaning
> that it wouldn't even be much slower. (It's logical, I just didn't realize
> it before.) I think it should be allowed. This is a feature request!

I think it's not allowed because the render loop for focal blur is a different
loop than the one for AA.  That's mostly historical, but it'd be hard to 
change.

-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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