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On Sun, 24 Feb 2002 17:54:40 +0100, Rune wrote:
> "Warp" wrote:
>> It's probably possible, but thought to be unnecessary.
>
> Yet it's a known fact that things very close to the focal point are jaggy.
>
> And thinking about it, just like normally, the AA would only kick in where
> necessary, so using normal AA settings together with focal blur would
> probably only activate the AA on small amounts of the pixels, thus meaning
> that it wouldn't even be much slower. (It's logical, I just didn't realize
> it before.) I think it should be allowed. This is a feature request!
I think it's not allowed because the render loop for focal blur is a different
loop than the one for AA. That's mostly historical, but it'd be hard to
change.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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