POV-Ray : Newsgroups : povray.general : anti-aliasing : Re: More methods? was Re: anti-aliasing Server Time
7 Aug 2024 03:24:13 EDT (-0400)
  Re: More methods? was Re: anti-aliasing  
From: Ron Parker
Date: 14 Feb 2002 10:01:55
Message: <slrna6nkb3.vju.ron.parker@fwi.com>
On 14 Feb 2002 10:00:29 -0500, Warp wrote:
> Ron Parker <ron### [at] povrayorg> wrote:
>: We only write code for stuff that's possible.  When you see me requesting
>: source code, it's usually for something that has such a high cost/benefit 
>: ratio as to be unlikely, and it's usually from someone who has no idea of
>: the complexities involved and does not want to listen to anyone who does.
>: It's a version of "You think it's so easy?  Why don't you do it?" that is
>: slightly less vitriolic (usually...)
> 
>   Besides, I didn't ask for source code. I asked for an algorithm. An
> algorithm is not necessarily a source code (in fact, it's usually better
> to give it in a more human readable form than in plain C).

I asked for source code.

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end 
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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