POV-Ray : Newsgroups : povray.general : anti-aliasing : Re: More methods? was Re: anti-aliasing Server Time
7 Aug 2024 03:19:19 EDT (-0400)
  Re: More methods? was Re: anti-aliasing  
From: Ron Parker
Date: 14 Feb 2002 09:03:11
Message: <slrna6ngt0.vgm.ron.parker@fwi.com>
On Thu, 14 Feb 2002 11:27:33 +0000, Grey Knight wrote:
> Warp wrote:
>> ...
>> You are welcome to suggest an algorithm for that.
>> ...
> 
> I've noticed the POV-team requests source code for things a lot. What
> exactly is it that their coders *do*? Bundle it all together?

We only write code for stuff that's possible.  When you see me requesting
source code, it's usually for something that has such a high cost/benefit 
ratio as to be unlikely, and it's usually from someone who has no idea of
the complexities involved and does not want to listen to anyone who does.
It's a version of "You think it's so easy?  Why don't you do it?" that is
slightly less vitriolic (usually...)

-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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