POV-Ray : Newsgroups : povray.general : anti-aliasing : Re: More methods? was Re: anti-aliasing Server Time
7 Aug 2024 07:10:48 EDT (-0400)
  Re: More methods? was Re: anti-aliasing  
From: Ron Parker
Date: 13 Feb 2002 19:05:12
Message: <slrna6lvpr.sqq.ron.parker@fwi.com>
On Wed, 13 Feb 2002 18:22:22 -0500, Timothy R. Cook wrote:
> Rune wrote:
>> Unless it's something extremely simple, like, say, changing the
>> way transmit works outside of the 0 to 1 range to a more logical
>> behavior.
> 
> How exactly DOES transmit work, anyways?  Amount of light able
> to pass through the object?  0 being none, 1 being all...more
> than 1 being...the object adds light to that passing through it?
> That would be cool.  If that's how it works, I wanna try that
> out!

Ahh, but you need to think even further outside the box: what does a
negative transmit do?

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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