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On Wed, 13 Feb 2002 18:22:22 -0500, Timothy R. Cook wrote:
> Rune wrote:
>> Unless it's something extremely simple, like, say, changing the
>> way transmit works outside of the 0 to 1 range to a more logical
>> behavior.
>
> How exactly DOES transmit work, anyways? Amount of light able
> to pass through the object? 0 being none, 1 being all...more
> than 1 being...the object adds light to that passing through it?
> That would be cool. If that's how it works, I wanna try that
> out!
Ahh, but you need to think even further outside the box: what does a
negative transmit do?
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
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