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On Wed, 30 Jan 2002 04:21:21 +0100, Zeger Knaepen wrote:
>> True. Personally, I don't understand why you can't use a texture_map in a
>> layered texture. Let me investigate that a little further.
> tnx :)
Well, looking at the code, the main reason is that it would be a major
rewrite if it were possible at all. But don't lose hope.
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
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