POV-Ray : Newsgroups : povray.general : Mega-Pov or V3.5? : Re: Mega-Pov or V3.5? Server Time
7 Aug 2024 07:17:38 EDT (-0400)
  Re: Mega-Pov or V3.5?  
From: Ron Parker
Date: 29 Jan 2002 22:26:26
Message: <slrna5epv6.sr3.ron.parker@fwi.com>
On Wed, 30 Jan 2002 04:21:21 +0100, Zeger Knaepen wrote:
>> True.  Personally, I don't understand why you can't use a texture_map in a
>> layered texture.  Let me investigate that a little further.
> tnx :)

Well, looking at the code, the main reason is that it would be a major 
rewrite if it were possible at all.  But don't lose hope.

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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