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On Wed, 30 Jan 2002 04:06:13 +0100, Zeger Knaepen wrote:
>> > and cannot be layered.
>> I don't understand this statement. Why would you want to layer a normal
>> anyway?
> How would you make a dirty blurred-reflective metal? In MegaPov you could add
> a layer of
> a dirt-texture to your blurred-reflective metal, but because layered-textures
> don't work
> with texture_maps, you couldn't add a layer of dirt to the blurred-reflective
> metal in
> POV3.5.
> It's probably possible to 'fake' layers using texture_maps, but you have to
> agree that
> layered textures are much easier to understand and to make.
True. Personally, I don't understand why you can't use a texture_map in a
layered texture. Let me investigate that a little further.
BTW, can you fix your newsreader to use 80 columns per line or less? The
above is what your post looks like here.
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
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