|
|
On Tue, 29 Jan 2002 14:16:23 -0500, Dave Dunn wrote:
> bicubic patch type 2 (Warp, you of all people should have caught this), instead of
mesh 2. And
> yes, the patches in type 2, in addition to parsing faster, seemed to make for
smoother
> objects, with fewer attifacts. Other than that, I still find the excluded features
of value.
Unfortunately, the code for bicubic patch type 2 was buggy and even its
original author didn't think it was suitable for inclusion in 3.5.
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
Post a reply to this message
|
|