POV-Ray : Newsgroups : povray.windows : Dual Processors : Re: Dual Processors Server Time
5 Jul 2024 05:15:56 EDT (-0400)
  Re: Dual Processors  
From: Ron Parker
Date: 15 Nov 2001 10:36:48
Message: <slrn9v7o8h.ceh.ron.parker@fwi.com>
On Thu, 15 Nov 2001 15:01:18 -0000, Rick [Kitty5] wrote:
>> http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#multiprocessor
> 
> I think this is something that needs to be addressed, would the pov team be
> open to the posability of a 'commercial' version of pov that supported dual
> cpu's, network rendering etc etc. (POV-Ray PRO perhaps -PRPp?)
> 
> a commercial system would free the team from cross platform issues. If
> someone wants to set up a render farm, its the rending thats importamt, not
> the underlying OS. And making the project commercial would generate some
> revenues that can help fund the pov server, and pov coders

The real issue isn't a cross-platform thing, it's a "the code isn't built
for that" thing.  There are still too many objects and routines that keep
their state in a non-threadsafe manner.  In any case, the same thing that 
keeps us from changing the license to something more open also keeps us from 
changing it to something more closed.

I'm not speaking for the Team, but I doubt the official position would be
much different.

-- 
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's


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