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On Tue, 23 Oct 2001 12:31:16 -0400, Trevor Quayle wrote:
> Am I wrong in what I am assuming here?
Yes. The effect you see in Linoleum[1] is *exactly* reflection blurring. If
you really had a perfectly smooth Linoleum with no blurring, you'd find
that it didn't exhibit the effects you associate with Linoleum.
However, there's still a place for faded reflection in the POV toolbox. It's
definitely the case that no matter how we do it, real blurred reflection takes
a lot of horsepower. If faded reflection is good enough, there's no reason
it shouldn't be used. However, I don't think it actually works. To work,
it would need to fade based on the distance normal to the surface, not the
total distance. That's just not practical.
[1] Linoleum is - or at least was - somebody's trademark. It's only fair to
capitalize it.
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
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