POV-Ray : Newsgroups : povray.unofficial.patches : Tessellation : Re: Tessellation Server Time
6 Oct 2024 11:54:46 EDT (-0400)
  Re: Tessellation  
From: Ron Parker
Date: 11 Oct 2001 15:02:41
Message: <slrn9sbr6j.cn1.ron.parker@fwi.com>
On Thu, 11 Oct 2001 20:43:03 +0200, Nicolas Calimet wrote:
>> http://www.ics.uci.edu/~eppstein/pubs/geom-tri.html
>
>	Wow, I forgot that D. Eppstein works on so many things... I actually
>did some recent (and current) work using graph theory and did not remind that
>he was also publishing on this mesh problems. I'm sure this link it basically
>the first one I found at that time... Thanks for pointing it out again !

I have to confess that I'm an afficionado of his Geometry Junkyard; I'm
always scrounging around there looking for stuff I can turn into cool 
textures or primitives or whatever.  Lately I've been slumming in the 
"tilings" section, trying to get up the nerve to write a penrose pattern.

(For those playing along at home, the Geometry Junkyard is at
http://www.ics.uci.edu/%7Eeppstein/junkyard/topic.html )

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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