POV-Ray : Newsgroups : povray.unofficial.patches : Tessellation : Re: Tessellation Server Time
8 Jul 2024 16:28:10 EDT (-0400)
  Re: Tessellation  
From: Ron Parker
Date: 10 Oct 2001 16:53:40
Message: <slrn9s9dam.a0h.ron.parker@fwi.com>
On Wed, 10 Oct 2001 22:46:10 +0200, Nicolas Calimet wrote:
>	I guess the problem with "marching" algorithms is the fixed step
>used to sample the space; even if you try using an adaptive method, as
>supersampling. While Delaunay triangulation - if possibly implemented in
>a tesselation procedure - would give triangles of different sizes according

I think you're thinking of something besides Delaunay triangulation.  That's
a purely 2d technique and has nothing to do with meshes.

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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