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On Wed, 10 Oct 2001 22:46:10 +0200, Nicolas Calimet wrote:
> I guess the problem with "marching" algorithms is the fixed step
>used to sample the space; even if you try using an adaptive method, as
>supersampling. While Delaunay triangulation - if possibly implemented in
>a tesselation procedure - would give triangles of different sizes according
I think you're thinking of something besides Delaunay triangulation. That's
a purely 2d technique and has nothing to do with meshes.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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