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On Thu, 6 Sep 2001 09:55:11 -0400, Anders K. wrote:
>I might as well point this out here, in hopes that it will get fixed in 3.5.
>There seems to be a major bug in SOR, where it looks like the rays are
>tested for intersection as if the SOR was open, but the pixels are colored
Well, the squeaky wheel gets the grease, as they say. This one's fixed
for the next beta. Thanks for pointing it out and sticking with it.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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