|
|
On Sun, 23 Sep 2001 15:31:52 -0400, Trevor Quayle wrote:
>3.5 beta3 Windows
>
>Slope pattern still does not work for slope = 1
>See attached scene file, the flat top of the object should be red.
This is because maps "wrap around" at 1, with the value exactly equal to
1 not being represented in the map. Something with slope exactly equal
to 1 (well, not really, but you know what I mean) will use the value at the
0 end of the map.
A temporary workaround is to use
color_map{
[.000001 red 1]
[.000001 rgbt 1]
[0.5 rgbt 1]
[1.0 red 1]
}
instead of the color_map you had. This is technically correct behavior,
but it's worth discussing whether the slope pattern should be an exception
to the rule.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
Post a reply to this message
|
|