POV-Ray : Newsgroups : povray.unofficial.patches : POV 4 philosophy : Re: POV 4 philosophy Server Time
8 Jul 2024 16:26:45 EDT (-0400)
  Re: POV 4 philosophy  
From: Ron Parker
Date: 20 Sep 2001 14:57:04
Message: <slrn9qkf02.e3c.ron.parker@fwi.com>
On Thu, 20 Sep 2001 11:43:21 -0700, Joseph Sullivan wrote:
>OK, so this is the patched POV newsgroup.  But let me share my vision
>anyway...
>
>  The great thing about POV is that so many people can contribute to it's
>making.  I do 3D professionaly, and I know that if there's some feature that
>I want but POV doesn't support, I have the possibility of just making my own
>patch.  Total control.
>
>   An outgrowth of this outlook is an idea that I had for the POV 4 rewrite:
>instead of hard-coding all the routines for the different objects (box,
>mesh, whatever) why not instead give it the capability to work with
>dynamically loaded plugins?   The final release would consist of core
>packages, plus a set of standard plugins.  Basic geometric shapes would be
>box.dll/box.o, sphere.dll/sphere.o, plane.dll/plane.o, and so on.  If
>someone came out with a new object (nurbs, for example), they wouldn't have
>to patch the entire POV code.  Just drop nurbs.dll into the appropriate
>directory, and *bam* it's there.  This would be _so_ cool.  So _very_ cool.

Also very hard to make cross-platform.  But we're getting there.

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end 
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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