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On Thu, 20 Sep 2001 11:43:21 -0700, Joseph Sullivan wrote:
>OK, so this is the patched POV newsgroup. But let me share my vision
>anyway...
>
> The great thing about POV is that so many people can contribute to it's
>making. I do 3D professionaly, and I know that if there's some feature that
>I want but POV doesn't support, I have the possibility of just making my own
>patch. Total control.
>
> An outgrowth of this outlook is an idea that I had for the POV 4 rewrite:
>instead of hard-coding all the routines for the different objects (box,
>mesh, whatever) why not instead give it the capability to work with
>dynamically loaded plugins? The final release would consist of core
>packages, plus a set of standard plugins. Basic geometric shapes would be
>box.dll/box.o, sphere.dll/sphere.o, plane.dll/plane.o, and so on. If
>someone came out with a new object (nurbs, for example), they wouldn't have
>to patch the entire POV code. Just drop nurbs.dll into the appropriate
>directory, and *bam* it's there. This would be _so_ cool. So _very_ cool.
Also very hard to make cross-platform. But we're getting there.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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