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On Tue, 18 Sep 2001 17:35:55 -0500, Mike Hough wrote:
>I've already expressed my regret that the rational bezier patch was omitted
>from POV 3.5 because I feel the rendering method for patch type 2 was faster
>and more accurate in many cases. Most likely I will patch it back into 3.5
>once the source code becomes available for my own personal use.
By the way, in case it was never made clear in the public newsgroups, the
rationale for not including the rational bezier was that even its author
didn't think it was finished enough to put in a release.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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