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On Tue, 18 Sep 2001 22:03:19 +0100, Jamie Davison wrote:
>> What has changed is us : we've become much more demanding in terms of quality
>> and realism, and this in turn calls for more complexity, which can be
>> obtained either by programming or by using modelers.
>
>I don't deny that, it's just that as time has gone on, more and more of
>what I consider to be programming features have been implemented, such as
>loops, conditional if statements, file i/o, and suchlike. I don't deny
>that they're useful in the right hands, it's just that to me they're
>utterly useless, as I have no programming inclination (or possibly
>talent) and thus will never use them.
Well, then they're not useful to you. There are things in POV that I never
use, too. Meshes, for example. But I don't think POV would be the same
program without them. Someone, somewhere finds them useful.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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