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On 11 Sep 2001 15:53:55 -0400, Ron Parker wrote:
>interesting to fix. The problem is that those transformations are
>applied to four vectors: location, direction, up, and right. Of
>those four vectors, only one is world-relative and should be
>translated (though scale and rotate and presumably shear should apply
>to all of them.)
>
>That should be relatively easy to fix as well.
Okay, that one's fixed too. Thanks for pointing it out.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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