POV-Ray : Newsgroups : povray.unofficial.patches : Why trace don't work with method 2 isosurfaces : Re: Why trace don't work with method 2 isosurfaces Server Time
6 Oct 2024 11:34:37 EDT (-0400)
  Re: Why trace don't work with method 2 isosurfaces  
From: Ron Parker
Date: 17 Aug 2001 10:06:04
Message: <slrn9nq96d.djg.ron.parker@fwi.com>
On 17 Aug 2001 09:37:03 -0400, Warp wrote:
>Disnel <dis### [at] hlavacek-partnercz> wrote:
>: anybnody knows? ;-)
>
>  I don't know the exact reason, but it just doesn't work and I have the
>impression that nobody developing the code even cares. The method is anyways
>obsolete in pov3.5, so the problem will disappear by itself.

I would normally care, were it not for that "obsolete in 3.5" thing.

-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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