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On Mon, 30 Jul 2001 14:20:54 -0400, Bill DeWitt wrote:
>I am trying to make a texture for my gravity well grid and I cannot seem to
>get it to work. Problem 1) regular color_maps can only seem to take 64
>entries in their "Blendmap".
The limit is really 256; I wonder why your code thinks it's lower.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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