POV-Ray : Newsgroups : povray.binaries.programming : new pattern simulating a wall of interlocking rectangular stones of unequal size : Re: new pattern simulating a wall of interlocking rectangular stones of unequal size Server Time
26 Apr 2024 11:06:33 EDT (-0400)
  Re: new pattern simulating a wall of interlocking rectangular stones of unequal size  
From: Ron Parker
Date: 13 Jul 2001 08:51:25
Message: <slrn9ktrme.hq9.ron.parker@fwi.com>
On 13 Jul 2001 03:31:10 -0400, Jim Snow wrote:
>
>
>Ryan Constantine <rco### [at] yahoocom> wrote in article
><3B4E660E.5D7C1577@yahoo.com>...
>> cool except for one thing.  from your picture, it looks like it is a 2d
>> pattern, not a 3d one.  bummer.
>
>I think the algorithm can be generalized to 3d (but it might be beyond my
>ability to do so), however there would be a problem with the mortar joints
>parallel to the surface of the object occasionally being at the surface of
>the object, resulting in an oddly textured block.  It might not be that big
>of deal, but it would probably be annoying to anyone who just wants their
>stone wall to look good from one side.

Quite true.  That happens with bricks and with crackle occasionally as 
well.

-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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