POV-Ray : Newsgroups : povray.general : Transformation problems with stellations : Re: Transformation problems with stellations Server Time
7 Aug 2024 19:21:26 EDT (-0400)
  Re: Transformation problems with stellations  
From: Ron Parker
Date: 25 Jun 2001 12:10:04
Message: <slrn9jeoiu.2b8.ron.parker@fwi.com>
On Mon, 25 Jun 2001 13:00:23 +0200, Paul Brants wrote:
>camera
>{
>  location  <0.0, 0.0, 3.0>
>//   transform MatInv
>  direction 1.5*z
>  right     4/3*x
>  look_at   <0.0, 0.0,  0.0>
>}

What's the point of doing the transform before setting the direction and
look_at?  Those two will override whatever the transform did for you anyway.

-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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