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On Mon, 25 Jun 2001 13:00:23 +0200, Paul Brants wrote:
>camera
>{
> location <0.0, 0.0, 3.0>
>// transform MatInv
> direction 1.5*z
> right 4/3*x
> look_at <0.0, 0.0, 0.0>
>}
What's the point of doing the transform before setting the direction and
look_at? Those two will override whatever the transform did for you anyway.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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