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On Sat, 23 Jun 2001 13:26:16 -0400, Jim Kress wrote:
>Thanks Ron. Would you please point me to an example of how to nest the
>blend maps?
I would have sworn someone posted something about this here before, but
none of my searches just now turned up anything useful, so here's a rather
simplistic example. Of course you could automate this whole process, and
even put the various parts in an array to make the while-loop more manageable.
In this example, each part can consist of up to 255 entries, for a total in
the nested map of 1275 entries. You could, of course, use up to 255 parts
for a ridiculous number of entries. Note that this method will slow down
rendering, so if your scene already takes a long time to render it won't be
practical.
#declare Part1=pigment{
gradient x
color_map{
[0 rgb 0]
// ... lots and lots of entries ...
[.2 red 1]
}
}
#declare Part2=pigment{
gradient x
color_map{
[.2 red 1]
// ... lots and lots of entries ...
[.4 red 1 green 1]
}
}
#declare Part3=pigment{
gradient x
color_map{
[.4 red 1 green 1]
// ... lots and lots of entries ...
[.6 green 1]
}
}
#declare Part4=pigment{
gradient x
color_map{
[.6 green 1]
// ... lots and lots of entries ...
[.8 blue 1]
}
}
#declare Part5=pigment{
gradient x
color_map{
[.8 blue 1]
// ... lots and lots of entries ...
[1 rgb 0]
}
}
#declare Nested=pigment{
gradient x
pigment_map{
[ 0 Part1][.2 Part1]
[.2 Part2][.4 Part2]
[.4 Part3][.6 Part3]
[.6 Part4][.8 Part4]
[.8 Part5][ 1 Part5]
}
}
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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