|
![](/i/fill.gif) |
On Mon, 18 Jun 2001 18:01:26 -0400, Abe wrote:
>Does anyone have any tips, suggestions or pointers towards getting a
>translucent effect in pov? (This is not to be confused with
>transparency.)
You can cheat with some objects, such as bicubic patches, that allow
illumination from both sides. I think MegaPOV lets you turn on that
functionality for any object with the double_illuminate keyword.
If that doesn't do what you want, your only alternative is a dense
scattering media. The down side to that, of course, is that it might
be a bit slow.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
Post a reply to this message
|
![](/i/fill.gif) |