On Tue, 12 Jun 2001 23:07:52 +0200, Paul Blaszczyk wrote:
>i've tested some texture options and metioned that all my objects has no
>hotspots and they are not shaded (looking 2D...flat...). I've tested this
>with spheres.
It's exactly as you describe, but believe it or not it was by design. This
has been covered before somewhere around here.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
Post a reply to this message
|