POV-Ray : Newsgroups : povray.windows : Anti-Aliasing in self-compiled POV-Ray : Re: Anti-Aliasing in self-compiled POV-Ray Server Time
5 Jul 2024 07:46:19 EDT (-0400)
  Re: Anti-Aliasing in self-compiled POV-Ray  
From: Ron Parker
Date: 5 Jun 2001 15:38:29
Message: <slrn9hqd9n.3bg.ron.parker@fwi.com>
On Tue, 5 Jun 2001 21:03:33 +0200, Martin Eisenhardt wrote:
>
>I used VC++ 6. The anti-aliasing options is a threshold of 0.3 (one
>of the render option sets provided by the POV-Ray GUI). And take it
>for granted: the output is the same, regardless whether I use
>anti-aliasing or not.

Does the message pane tell you that AA is on or off when you render with
what should be AA?

That is, this is what you should see without AA:

Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 3 
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing........Off
  Radiosity...........Off

And this is what you should see with it on:

Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 3 
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
  Radiosity...........Off

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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