POV-Ray : Newsgroups : povray.newusers : tile texture : Re: tile texture Server Time
5 Nov 2024 01:24:08 EST (-0500)
  Re: tile texture  
From: Ron Parker
Date: 20 Apr 2001 14:49:36
Message: <slrn9e1162.1ik.ron.parker@fwi.com>
On Fri, 20 Apr 2001 20:40:28 +0200, John VanSickle wrote:
>Ron Parker wrote:
>> 
>> On Thu, 19 Apr 2001 17:52:02 +0200, Sander wrote:
>> >Who can help me with the building of a texture (macro) that has the look
>> >of the image in pbi? I have not the slightest idea where to begin... :(
>> 
>> Note that while it takes the same parameters as John's macro, it has problems
>> with mortar pigments that aren't solid colors.  That could be fixed, but at
>> the expense of making the macro approximately twice as long (or using a
>> layered texture, which I consider cheating.)
>
>The reason I didn't use the repeating warps was because I couldn't see a
>way to eliminate the discontinuity that would appear in the middle of the
>bricks that traverse the border.

There's no such discontinuity in mine, because the bricks all use the same
area of the pigment, as with ABX's bricks.  If you wanted to do it without 
the repeating patterns, you could wrap my macro in pigment_pattern with a 
brick pigment of rgb 1 and a mortar pigment of rgb 0 and then use a 
pigment_map to apply the brick and mortar pigments you really want to use.

That, of course, requires MegaPOV... at least for now.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.