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On Wed, 28 Feb 2001 18:12:12 +0100, Sander wrote:
>Is it to be expected that translating a texture (e.g. T_Col_Marble) to
>extreme values, like 25000, gives results that differ very much from the
>non-translated texture? Even for discontinuities to appear in the
>texture, i.e. sharp boundaries between areas?? Is there a limit one
>should not cross??? I could give examples of what I get...
>Thank you old hands for helping me :)
Yes, there are some problems in the noise function out that far. There's no
hard limit, but the quality of the function deteriorates sharply past around
10000 or so.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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