POV-Ray : Newsgroups : povray.general : translating a texture : Re: translating a texture Server Time
8 Aug 2024 04:04:46 EDT (-0400)
  Re: translating a texture  
From: Ron Parker
Date: 28 Feb 2001 14:51:36
Message: <slrn99qlma.ute.ron.parker@fwi.com>
On Wed, 28 Feb 2001 18:12:12 +0100, Sander wrote:
>Is it to be expected that translating a texture (e.g. T_Col_Marble) to 
>extreme values, like 25000, gives results that differ very much from the 
>non-translated texture? Even for discontinuities to appear in the 
>texture, i.e. sharp boundaries between areas?? Is there a limit one 
>should not cross??? I could give examples of what I get...
>Thank you old hands for helping me :) 

Yes, there are some problems in the noise function out that far.  There's no
hard limit, but the quality of the function deteriorates sharply past around
10000 or so.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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