POV-Ray : Newsgroups : povray.general : Re: normal_transparency! : Re: normal_transparency! Server Time
8 Aug 2024 12:21:34 EDT (-0400)
  Re: normal_transparency!  
From: Ron Parker
Date: 5 Jan 2001 11:47:34
Message: <slrn95bul8.cq4.ron.parker@fwi.com>
On Fri, 05 Jan 2001 11:36:08 -0500, Florentine Audet wrote:
>I am using POV to do some artistic works for my own
>pleasure.  Does someone could help me to get
>some shadows from a filtered texture with
>a normal modifier ?!  My problem is that the
>light rays come through my normal modifiers without
>doing shadows on to the others objects it affects.

It sounds like you're looking for caustics.  You might give MegaPOV a look
for its photon mapping feature.  (http://nathan.kopp.com/patched.htm)

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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