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On 15 Nov 2000 09:32:07 -0500, Ron Parker wrote:
>On Wed, 15 Nov 2000 16:42:06 +1000, Chris Colefax wrote:
>>This macro can be easily modified for tiling complete textures, and extended
>>into the third dimension (z) if needed. The only thing to note is that the
>>gradient pattern is symmetrical around the origin, so the tiling breaks
>>along the x and y axes. This is easily avoided by translating the pattern
>>origin out of view.
>
>Or using a repeat warp, which is how I would have done it.
That is,
#macro checker_pigment (Pigment1, Pigment2, Pigment3)
gradient x pigment_map {
[1/3 Pigment1] [1/3 Pigment2] [2/3 Pigment2] [2/3 Pigment3]}
warp {repeat x}
warp {repeat y offset 1/3*x}
scale <3,1,1>
#end
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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