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On Wed, 15 Nov 2000 16:42:06 +1000, Chris Colefax wrote:
>This macro can be easily modified for tiling complete textures, and extended
>into the third dimension (z) if needed. The only thing to note is that the
>gradient pattern is symmetrical around the origin, so the tiling breaks
>along the x and y axes. This is easily avoided by translating the pattern
>origin out of view.
Or using a repeat warp, which is how I would have done it.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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