POV-Ray : Newsgroups : povray.binaries.images : Concave shapes (43KB) : Re: truncated cubes. Server Time
28 Apr 2024 23:33:17 EDT (-0400)
  Re: truncated cubes.  
From: Ron Parker
Date: 9 Oct 2000 11:22:58
Message: <slrn8u3ohq.1jk.ron.parker@fwi.com>
On Mon, 09 Oct 2000 08:27:41 -0400, Greg M. Johnson wrote:
>Thanks, but what I meant is this:
>
>Take  perfect cube.  set each edge on a grinding wheel such that the normal of
>the two faces on this edge make a 45 degree angle with the normal of the
>grinding wheel.  Do it for just a second or two.

So what you want is a cube with beveled edges.  The size of the bevel is a
factor in finding the corners.

What used to be a square face will still be a square face, but it will be 
moved inward on all sides by the size of the bevel.  What used to be an edge
will now be a rectangular face; connect corresponding edges of the new square
faces to find the twelve new faces.  What used to be a vertex will now be a
triangular face; connect corresponding corners of the new square faces to 
find the eight new faces.  The final object will have 26 faces, with a total 
of 44 triangles.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


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