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On Mon, 09 Oct 2000 08:27:41 -0400, Greg M. Johnson wrote:
>Thanks, but what I meant is this:
>
>Take perfect cube. set each edge on a grinding wheel such that the normal of
>the two faces on this edge make a 45 degree angle with the normal of the
>grinding wheel. Do it for just a second or two.
So what you want is a cube with beveled edges. The size of the bevel is a
factor in finding the corners.
What used to be a square face will still be a square face, but it will be
moved inward on all sides by the size of the bevel. What used to be an edge
will now be a rectangular face; connect corresponding edges of the new square
faces to find the twelve new faces. What used to be a vertex will now be a
triangular face; connect corresponding corners of the new square faces to
find the eight new faces. The final object will have 26 faces, with a total
of 44 triangles.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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