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On Wed, 04 Oct 2000 16:51:30 +0200, Fabien Mosen wrote:
> No. Pigment and normal values rely on the position of the texture's
>point in space, while finish rely on the normal value, light positions
>and other objects positions. Put otherwise, pigment and normal are
>"global" properties (doesn't change with the point of view), while
>finish
>is a "local" (change with the point of view) property.
Finish doesn't change with the point of view. The point of view is one
of the parameters that affects the appearance of a finish, but that's it.
> A proof of that ? With MegaPOV, you can obtain the value of a pigment
>at some point with "eval_pigment", but there's absolutely no way to
>get the finish value of a point in space.
This is not a proof of what you think it is. The reason there's no way to
get teh finish value is because a given finish is the same everywhere.
>> I think finish_map should be implemented.
>
>Yes. That's the thing that got me thinking about that hierarchy
>problem.
>I would like to know WHY it hasn't been implemented yet. I suspect
>that the answer would come back to the hierarchy problem.
I suspect that the answer is that nobody's done it yet.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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