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On Fri, 29 Sep 2000 12:30:34 +0100, Tom Melly wrote:
>"Warp" <war### [at] tagpovrayorg> wrote in message
>news:39d47a94@news.povray.org...
>> So what makes a language powerful is not the number of lines but
>> how easy and intuitive is to make something.
>>
>> If I want a more "powerful" language, what stops me from using
>> whatever language I want to generate the povray output?
>
>
>Interesting idea - has anyone ever written an alternative scene
>language for POV (e.g. OOP) that, when run, outputs a translation to
>normal pov scene lang.?
Not a real scene language, but a few of my earliest scenes are actually
a combination of hand-coded povscript and perl-generated pov-script. So
you could say I used perl as a scene-description language :-)
Don't remember why I did it this way. PovRay 3.0 already had #while and
#if. Maybe it wasn't in the docs.
hp
--
|_|_) | Sysadmin WSR | vor dem rechner.
__/ | http://www.hjp.at/ | at.linux, 2000-09-24
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