|
![](/i/fill.gif) |
On 18 Jul 2000 10:14:49 -0400, Warp wrote:
> I was actually thinking about all the objects as a whole. If you have several
>objects, I think povray has to test the ray with all of them to see which
>surface is closest?
Yes, though the various bounding strategies try to minimize that.
> And btw, wouldn't it be equally easy for meshes and isosurfaces to find
>the farthest intersection?
Probably. If nothing else, you could project the ray to the other side of the
object's bounding volume and trace it backwards.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Post a reply to this message
|
![](/i/fill.gif) |