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On 18 Jul 2000 05:56:22 -0400, Warp wrote:
>Peter Popov <pet### [at] usa net> wrote:
>: Because the rendered would have to find all intersections for every
>: object.
>
> But that's what it currently does.
> How can it know which one of the intersections is the closest one if it
>didn't?
Actually, it doesn't. Meshes and isosurfaces, at least, can and do find the
closest intersection without finding all the others.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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