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On Tue, 09 May 2000 20:40:30 +0300, Margus Ramst wrote:
>Steve wrote:
>>
>> Hi Povers
>>
>> I've got a blob of cylinders (textured), and when I clip either in a seperate
>> object or inside the blob I get what I'd expect to get if the blob were
>> hollow which it isn't, I also get this on a seperate object that's unioned
>> with the blob eg:
>>
>
>I don't see a problem here, it works just as I would expect it to.
>Making an object 'hollow' has no effect on clipping or CSG, only fog and media.
>Clipping always leaves a hole in the object, if that's what you mean. If you
>want a surface along the cut, you need to use CSG (intersection or difference) -
>just as in the older versions.
>
So then I get a black object. So basically I have to texture the object that I'm
taking away from my original construction.
It'd make life a lot easier if the object being differenced didn't lose it's
texture, It'd make floors a lot easier, the floor in my current scene was
going to be fairly straight forward, but now that I've discovered this feature
it makes it a lot more complicated.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
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