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Hi Povers
I've got a blob of cylinders (textured), and when I clip either in a seperate
object or inside the blob I get what I'd expect to get if the blob were
hollow which it isn't, I also get this on a seperate object that's unioned
with the blob eg:
#include "kolors.inc"
#version 3.1;
global_settings{
assumed_gamma 2.2
}
camera{
location <0,2,-5>
look_at <0,1,0>
}
box{<-50,-2,-50>,<50,-1,50> pigment{Gold} }
light_source{ <5,10,-50> color rgb 0.7}
light_source{ <-50,100,-12> color rgb 0.7}
light_source{ <50,100,50> color rgb 0.7}
background {MidnightBlue}
#declare acount = 0;
#declare the_angle = 360/5;
#declare the_rotation = 0;
#declare Petals =
blob{
threshold 0.025
#while (acount < 6)
#declare acount = acount+1;
cylinder{<0,-1,0>,<0,1,0>, 1, 1.5
translate z*1
rotate y*the_rotation
texture{
pigment {Yellow}
finish{ambient 0.1}
}
}
#declare the_rotation = the_rotation+the_angle;
#end // End of while.
} // End of Blob.
#declare FlowerWithCenter =
union{
object{Petals}
cylinder{<0,-1,0>,<0,1,0>,1
texture{
pigment{Blue}
finish{ambient 0.1}
}
}
} // End of union.
#declare FullFlower =
object{FlowerWithCenter
clipped_by{ cylinder{<0,-0.5,0>,<0,0.5,0>,5}}
}
object{FullFlower}
// ****************** End of code *****************
I've checked the docs and can't find anything that explains this.
I'm sure this used to be easier with differences in older versions.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
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