POV-Ray : Newsgroups : povray.newusers : Glass cylinder: dual Index of Refraction for glass cylinder? : Re: Glass cylinder: dual Index of Refraction for glass cylinder? Server Time
5 Nov 2024 07:20:47 EST (-0500)
  Re: Glass cylinder: dual Index of Refraction for glass cylinder?  
From: Steve
Date: 2 May 2000 17:12:30
Message: <slrn8gu0rs.q4t.sjlen@zero-pps.localdomain>
On Tue, 02 May 2000 10:26:54 +0900, J. Kim wrote:
>Dear Povers,
>
> I'd like to build a glass cylinder having dual IOR. For example, a
>little bit lower skin IOR(1.45) and normal center IOR(1.55) in the glass
>cylinder. Would this be possible?
>The other question:
>Directionally different IOR's for a glass or semi-transparent plastic
>cylinder. For example, higer IOR for cylinder axis direction and lower
>IOR for radial direction. Would this also be possible?

If you want to see the difference durin an animation you can use the
clock value in your ior statement so that it gradually changes as 
the object rotates/falls whatever. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

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web http://www.ndirect.co.uk/~sjlen/

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