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On Sun, 20 Feb 2000 10:54:22 -0500, Chris Huff wrote:
>I think there is an algorithm called "marching cubes" which might be
>sufficient. I believe it is commonly used in metaball
>modellers/renderers which don't do render directly like POV does.
>
>I don't actually know anything about this "marching cubes" algorithm,
>but the name alone gives me some ideas...I don't think it would be an
>easy feature to implement in POV though. Maybe in 4.0...
Unfortunately, last time I checked that algorithm was patented.
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