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On Tue, 08 Feb 2000 14:00:32 +0800, Pabs wrote:
>Ron Parker wrote:
>
>> >contained in the povwin_src\windows\codemax dir of the source archive
>>
>> Quoting the README-BEFORE-UNZIPPING.TXT file from that directory:
>
>-where - I looked in ftp://ftp.povray.org/pub/povray/Official/Windows/
> & povwin_s.zip\windows\codemax
> & povwin_s.zip\windows
> & povwin_s.zip
> & all the reademe files in povwin_s.zip
>and CANNOT find the file README-BEFORE-UNZIPPING.TXT or the below mentioned
>text
It was there in the 3.1e version of the source; if it's missing from the
3.1g source, it must be an oversight. I'll email it to you if you'd like.
>The reason I ask is:
>1 - To be able to add syntax highlighting for new keywords such as "photons"
>& "noise3d" etc. would be useful.
I wouldn't spend much time on this. Syntax highlighting will almost certainly
be handled differently in 3.5.
> duplicate the scene from the global Frame & opts structs into another pair
>of Frame & opts structs (specific to the current scene) - in progress
Careful. There's a lot more to POV's current state than what you see in the
frame and opts structs. Also, everything will change in this regard with 3.5.
>which compiler/s are the following lines specific to
>#include <vcl.h> - standard compiler header ??
>#pragma package(smart_init)
>#pragma resource "*.dfm"
They're specific to Borland C++ Builder, but the comments I posted before are
correct: that source cannot be built without parts that you don't have and
can't get. It is for educational purposes only.
--
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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