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>
>It is already at that point...here is an example I just did. It uses
>both blurred reflection and blurred transparence for the glass
>part.(since frosted glass reflects as well as just letting light through)
>It still needs a little work(I need to use more samples to get rid of
>some of the noise), but it's a start.
Funny how the Pov version looks the most realistic.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
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or http://start.at/zero-pps
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