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On 30 Jan 2000 13:05:04 -0500, Nieminen Juha wrote:
>"If a fourth parameter in the form of a vector identifier is provided,
>the normal of the object at the intersection point (not including any normal
>perturbations due to textures) is stored into that vector."
>
> What if I really want the perturbed normal? I can think of some uses of
>this.
The main problem, if I recall correctly, is that the object may or may
not have a normal pattern applied to it at that point in parsing, since
it was #declared but not actually instantiated. I could certainly check
if it does have one applied and if so do the extra calculations to perturb
the normal; it's just not something that occurred to me at the time. I'm
not even sure you need the fifth boolean parameter: if you don't want
the perturbed normal, don't perturb it.
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