On 8 Dec 1999 04:02:34 -0500, Nieminen Juha wrote:
> Btw: Are there _any_ renderer that can do _real_ non-uniform transformations
>to objects?
> Changing the location of triangle vertices is not real non-uniform
>transformation.
There is a paper out there somewhere - can't remember whether I saw it on the
web or in an old ACM publication - that talks about methods for tracing curved
rays. It's still not perfect, because it essentially traces the curves as a
series of line segments, but at least it doesn't require tesselation.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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