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On Mon, 13 Sep 1999 06:44:42 -0500, Chris Huff wrote:
>That would not be difficult at all, in fact, I was about to make an
>"interior_texture" patch when this message came up. :-)
>I have already done something similar for a reflection patch I did, to
>make one-way mirrors, but this method will be much more versatile. My
>patch was limited to specifying the reflection for the interior side of
>the surface.
One small note - beware the code that flips surface normals for shading
purposes. It might confuse your patch if it happens in the wrong place.
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