POV-Ray : Newsgroups : povray.newusers : Image map on paper : Re: Image map on paper Server Time
5 Nov 2024 11:20:28 EST (-0500)
  Re: Image map on paper  
From: Ron Parker
Date: 12 Sep 1999 23:09:19
Message: <slrn7to9cs.kq.parkerr@linux.parkerr.fwi.com>
On Sun, 12 Sep 1999 12:35:05 -0500, Bob Hughes <inv### [at] aolcom> wrote:
>Just to confirm, if I can, I believe Remco has the only answer there
>is for that.  All objects are sort of one-sided while also being
>double-sided, if that makes any sense. At least for the purposes of
>texturing.  Takes the two objects then to make a true piece of paper.
>Semi-transparency is another matter, in which case you'd want to make
>the underside page a little filtered.

And yet we POV-Ray users feel free to comment on the fact that people
who use other modeling programs feel the need to double up mesh faces.
Aren't we a bunch of hypocrites. :)

Seriously, there is another way to get different textures on both sides
of a sheet of paper, but it's a little more difficult.  It requires 
you to use a radial texture, and it requires the paper to have at least
a little thickness so as to prevent weirdness in the texture.  If you're
using a patch object for the paper, I think I'd recommend doubling it
up as previously suggested.


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