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On Sun, 12 Sep 1999 12:35:05 -0500, Bob Hughes <inv### [at] aolcom> wrote:
>Just to confirm, if I can, I believe Remco has the only answer there
>is for that. All objects are sort of one-sided while also being
>double-sided, if that makes any sense. At least for the purposes of
>texturing. Takes the two objects then to make a true piece of paper.
>Semi-transparency is another matter, in which case you'd want to make
>the underside page a little filtered.
And yet we POV-Ray users feel free to comment on the fact that people
who use other modeling programs feel the need to double up mesh faces.
Aren't we a bunch of hypocrites. :)
Seriously, there is another way to get different textures on both sides
of a sheet of paper, but it's a little more difficult. It requires
you to use a radial texture, and it requires the paper to have at least
a little thickness so as to prevent weirdness in the texture. If you're
using a patch object for the paper, I think I'd recommend doubling it
up as previously suggested.
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