The correct answer is:
2
In case the impossibility didn't hit you yet, I made a patch for POV-Ray
which adds a new speed and quality feature to POV's dispersion. It's
ever-so-creatively called dispersion jitter. Here's the interior{}
statement I used:
interior
{
ior 1.5
#if (!Photons)
caustics 1
#end
dispersion 1.1
dispersion_samples 2
dispersion_jitter 1
}
I believe the concept of jittering the dispersion samples and my
implementation are physically realistic and my implementation is compatible
with photon mapping (see attached image). I plan to make this patch
(currently a Windows binary) available as soon as possible.
I've attached a higher quality image with dispersion_samples 5 and photons
and radiosity enabled. This image took a little over 5 hours to render @
960x720 +a0.1 +r4 IIRC with a P3 871 under the noticeably slower VC++
compile.
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Download 'disp-jitter-test.jpg' (62 KB)
Preview of image 'disp-jitter-test.jpg'
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