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On Mon, 11 Feb 2002 20:35:05 +0100, "Felix Wiemann"
<Fel### [at] gmxnet> wrote:
>Peter Popov explained this in p.b-t. Does anyone want to write a more
>understandable section for the doc?
What Peter Popov explained perfectly fit POV 3.1 but in POV 3.5,
cylindrical lights are no longer fake, they're real. They start from a
disc and form a uniform tube of light, much like a laser beam. As for
the radius and falloff keywords, I did a few tests and it turns out
that their behavior has changed since 3.1. There's no sense in
guessing, I'll have a look at the source when I have the time.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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