POV-Ray : Newsgroups : povray.documentation.inbuilt : cylinder light docs seem too vague : Re: cylinder light docs seem too vague Server Time
14 May 2024 05:20:48 EDT (-0400)
  Re: cylinder light docs seem too vague  
From: Peter Popov
Date: 13 Feb 2002 16:27:19
Message: <ro0k6ugp65i2fnflu61lf2mkkt5vd272fr@4ax.com>
On Mon, 11 Feb 2002 20:35:05 +0100, "Felix Wiemann"
<Fel### [at] gmxnet> wrote:

>Peter Popov explained this in p.b-t. Does anyone want to write a more
>understandable section for the doc?

What Peter Popov explained perfectly fit POV 3.1 but in POV 3.5,
cylindrical lights are no longer fake, they're real. They start from a
disc and form a uniform tube of light, much like a laser beam. As for
the radius and falloff keywords, I did a few tests and it turns out
that their behavior has changed since 3.1. There's no sense in
guessing, I'll have a look at the source when I have the time.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.