|
![](/i/fill.gif) |
Wasn't it [GDS|Entropy] who wrote:
>Greetings,
>
>Going through my old files, I found an isosurface that I used to produce a
>very interesting shape in an old version of MegaPov I think, but using the
>functions.inc and f_noise3d I get literally nothing. I've tried installing
>old versions of pov and megapov, but I can't seem to locate the correct one,
>maybe someone will recognize the syntax and be able to convert the
>following:
The problem is that that particular function relies on a feature of the
old noise generator which was later considered to be undesirable, and
got fixed. You can resurrect the old noise generator by using
global_settings {noise_generator 1} but even so the details of the
structure aren't identical to what you would have seen with MegaPov 0.3
global_settings {noise_generator 1}
#include "functions.inc"
#if (GridCubeOn)
#declare Foo =
function {(f_noise3d(8*x, 12*y, .01)*f_noise3d(12*x, .01,
8*z)*f_noise3d(.01,8*y, 12*z))/3}
#declare Foo1 =
function {f_noise3d(8*x, 12*y, .01)/3*f_noise3d(12*x,
8*y,.01)/3*f_noise3d(8*y, 12*z, .01)/3}
#declare Foo2 =
function {f_noise3d(8*x, 12*y, .01)/3*f_noise3d(12*x,
8*y,.01)/3*f_noise3d(8*y, 12*z, .01)/3}
#declare GridCube =
isosurface {
function {
Foo(x/1.6,y/1.6,z/1.6)
}
threshold 0.0001
max_gradient 2
contained_by {
box {-4, 4}
}
texture {
pigment {color rgb 1}
}
}
[I changed the pigment from rgb 0, because otherwise I get nothing but
black in both MegaPov 0.3 and PovRay 3.6]
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
![](/i/fill.gif) |